Sharatchandra Aithal 

Portfolio

EPIC ESCAPE


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Platform: Android
Programming Language : C# using MonoDevelop
Physics Engine : PhysX
Game Engine / Development Platform : Unity 4.1.3

Link : https://play.google.com/store/apps/details?id=com.GoLiveGaming.EpicEscape



My first Android Play Store released under the leage of GoLive Gaming Studios. This is an endless runner which was designed and developed in under 3 months. This game contains Facebook Integration, Cloud Storage, Tapjoy and Chartboost integrated in them along with Flurry Analytic's. 


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Humanoid Animation & Dynamic Particle 



Platform: Android
Programming Language : C# using MonoDevelop
Physics Engine : PhysX
Game Engine / Development Platform : Unity 4.1.3



This game was made to test how well unity code, locomation animation and Particle Effects fuses with the Android . This is Pre-Alpha test of a game and is currently being worked on. This game will not be published on any market-spaces. The .apk file can be given on request just for viewing the work in real time.


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Running Jack


Platform: Android/iOS
Programming Language : C# using MonoDevelop
Physics Engine : PhysX
Game Engine / Development Platform : Unity 4.0.4



This game was made to test how well unity code and animation fuses with the Android and iOS platform. The game is in Alpha and is currently being worked on. This game will not be published on any market-spaces. The .apk file can be given on request just for viewing the work in real time.




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Funny Birds 3D


Platform: PC/MAC
Programming Language : C# using MonoDevelop
Physics Engine : PhysX
Game Engine / Development Platform : Unity 3.5.5f



This game was just a random idea that me and my partners for this project came up with.We developed this project in 2 days after we locked up on the idea. It was fun to work on this project as we had the opportunity of converting a well acknowledged best seller into 3D world space. Though it is a bit buggy since it is in alpha it is very much playable and enjoyable.





click here to DOWNLOAD and enjoy!


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Terrain Biking


Platform: PC/MAC/Web
Programming Language : AS3 
Physics Engine : Box2D
Game Engine / Development Platform : Flash CS 5.5



Terrain Biking is a fast paced physics game in which you control a bike and you have to travel from the start position of the terrain to the end position of the terrain. 3 levels are there in this game and is ready for skinning. 
This game utilizes 2D shape creations of Box2D using vertices, shapes and joints that are generated by an editor called R.U.B.E (Really Useful Box2D Editor). This project is an example implimentation of Box2D into flash which gives a much better outlook and calculation of world properties using Box2D world values.




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Spatio Petra


Platform: PC using Xbox 360 Controler(required) [Force feedback enabled]
Programming Language : C# 
Physics Engine : None
Game Engine / Development Platform : XNA using .NET framework





Spatio Petra means Space rock. This game revolves around lauching a space rock from a catapault and reaching the farthest distance. Calculations ahave been taken into consideration with the power given for a shot and the angle used for launch. The game utilizes simple sprite sheets and a custom particle engine written for the game specifically.
The usages of object oriented programming makes this game as light as 8.5 MB including background sounds for the game.


Download Link

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L.I.F.E


Platform: J2ME based Mobile phones
Programming Language: J2ME 
Physics Engine: None
Game Engine / Development Platform : NetBeans IDE 7.3





L.I.F.E was insipred after playing a Playstation 3 game called Journey. This is a story of a man as he moves through 3 levels of his life. The game was developed under the contraints of the JVM on phones under 4 MB of space. .jad file size is around 816 kb. 


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The Savior


Platform: PC/MAC
Programming Language : JavaScript using MonoDevelop
Physics Engine : PhysX
Game Engine / Development Platform : Unity 3.5.5f



This was a game developed for the Global Game Jam 2013. The concept of the event was heart beat and our team came up with the concept of war inside the heart. You play the role of a White Blood Cell frying all the virus's that come in his path. This project had only a few animation files which were used in the game. The game took us 28 hours to develop even though the time given by the event was 48 hours.


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Download Link.
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A Plea From a Friend : Tales of Naruto Uzumaki


Platform: PC
Programming Language : C++
Physics Engine : None
Game Engine / Development Platform : DirectX 9.0c 



A Plea From a Friend was an outstanding episode from the anime series Naruto. This game lets you relive that moment from the series by fighting Sakon and the Sasuke Uchiha. This game involves a custom sprite changing techniques. This was the first time i tried my hand on Parallax scrolling. The sprite sheet had to be broken down into many miniature parts for this as DirectX perframe rectangle was not a good option on testing. 


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LA Worm


Platform: PC/MAc
Programming Language : JavaScript using MonoDevelop
Physics Engine : PhysX
Game Engine / Development Platform : Unity 3.1



LA Worm was developed when i just quit HP right before getting into my PG course. This was done just to experiment the diffident aspects of the Unity game engine and how well they can fuse together to get a prototype in the fastest way possible. 


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